Killer Instinct has transferred well to the small screen. Nine of the characters have
come along for the ride and they've come out looking quite natty despite the
shrinking process. Most of the combo manoeuvres, as well as most of the music
has made it to the portable version. You know what this all means, of course?
Killer Instinct has acquired the distinction of being the best fighter I've ever played
on the Game Boy. C'est incredible!

The graphics of Killer Instinct on the Game Boy are surprisingly crisp, clean and 
colorful (yeah, right -well, 2 out of 3 isn't bad). The animation of these little 
scrappers is very good, when you consider that less than six months ago we were 
playing a flicker plagued conversion of Street Fighter 2 on the Game Boy. Fulgore, 
everyone's favorite fighting android, has turned out to be mini-extreme despite 
his being compressed into 2 colors. His bladed fists and flashing laser-vision 
eyes are as slick and powerful as they were on the SNES. The rest of the "Instincters", 
although not as totally gnarly as Fulgore, have also been recreated well on this 
mighty-mite cartridge. Visually, although the game suffers from hardware 
limitations, this is definitely one of the sharpest titles to ever appear on the 
Game Boy and it most assuredly represents an excellent job from the developers 
involved.

In terms of the whole audio experience that Killer Instinct provides on the 
portable, let's just say that the game player would probably enjoy playing this
fighter just as much with the sound turned off. That's not to say that, despite 
the limitations imposed on them, the audio engineers and sound technicians at
Rare didn't do some fine work with this game, because they have. It's just that 
we've been listening to the same blips and bleeps from that monophonic tiny 
speaker on the front of the portable for so long now, I think we can safely say, 
we've had all that we should take. However, on the Super Game Boy, those same 
blips and bleeps turn into fairly recognizable renditions of the various techno 
themes of the game's arcade based big brother - only trouble is, the tunes sound 
like they've been performed by a somewhat musical calculator.

The control of portable Killer Instinst has been even more simplified from the infamously 
simple controls of the original. It is so easy to let those combos fly, you're just 
going to laugh. I had a great bus trip to the Playground playing this thing. I was 
smirking to myself, trying to look somewhat civilized as my Sabrewolf was being 
destroyed by the computer's Orchid in a devastating 24-hit Ultra Combo. I could 
just imagine how all of the silent, suited and grumpy looking professionals around
me would handle it if this awesome event was taking place live in front of them on
the bus. Oh, happy thought. Anyway, to reiterate, Killer Instinct has always
handled beautifully and the Game Boy port is no exception. 

The Game Boy game testers at Nintendo have done another excellent job. They made 
sure that Killer Instinct was not only a good product but a great value for the 
Game Boy gamer. I was impressed with the cart from the moment I turned my
Game Boy on. It plays great on the SNES' Super Game Boy - the frame (populated by 
rendered images of Orchid, Fulgore and Combo) around the smaller screen is slick, as 
are the colored fight preview screens. And it handles the two player linked Game Boy 
contraption just fine. Killer Instinct for the Game Boy is a jewel of a title
and one deserving prominent placement on The Electric Playground's Must Buy
list. If you're still packing around that battery friendly, night-fearing, 8-bit portable
warhorse, you owe it to yourself to check Killer Instinct out. Just watch out though,
this one's addictive.

I'm giving Killer Instinct 9 out of 10