Superb graphics, tons of general manager options and a nifty Create-A-Player 
option highlight Acclaim's entry in the N64 diamond Pak pennant race.

With All-Star Baseball '99, development house Iguana (Turok, NFL Quarterback 
Club '98) extends its sterling rep for putting great graphics on the N64. The 
high-resolution visual feast includes multiple player shadows during night games, 
digitized photos of most players and extremely detailed texture maps -- just check 
out the ivy and row houses at Wrigley! In stadiums with Jumbotrons, the action 
on the big screen replicates that on the field. 

The athletes are fully articulated, with nice use of shading that gives them a 
fully rounded look. Batters are graded on multiple characteristics, including 
whether they are pull, straightaway or opposite-field (push) hitters. Iguana 
has stacked the lineup with signature stances for everyone from Roberto Alomar 
to Sammy Sosa. However, swings often lack grace.

All-Star Baseball presents you with different batting cursors. For example, the 
power swing's cursor is smaller than the conventional swing's, while the bunting 
cursor is wide and flat. Each batter has a unique hot-cold icon that shows the 
areas of the strike zones he commands and those where he's vulnerable.

Most pitchers hurl overhand, three-quarters, sidearm or submarine, but Hideo 
Nomo and knuckleballer Tim Wakefield have their own oddball motions. Each 
hurler has four basic pitches, selectable with the C buttons. If you don't want 
to telegraph your pitch location, you can turn off the pitching cursor and rely 
on the Rumble Pak to alert you when you're aiming out of the strike zone. You'll 
need to warm up a pitcher in the bullpen before calling him into the game.

You can choose manual or automatic control of fielders, while the assist option 
gives you a jump on the ball. Before each pitch, you can choose from among seven 
infield and nine outfield setups. Once a fielder has reached a ball, he can dive or 
jump for it. All-Star Baseball supports both regular throws and stronger but less 
accurate aggressive throws.

All-Star Baseball includes photo realistic replicas of all 30 big-league parks and 
options for day, night, twilight, wind and weather conditions. You can also chose 
from among six camera angles for batting and three angles for tracking the ball.

There are three difficulty levels: Rookie, Veteran and All-Star. You can choose 
between Simulation and fast-paced Arcade mode.

Play-by-play is called by Yankees radio announcers Michael Kay and John Sterling, 
whose New Yawker cadences might rub Red Sox fans (and others) the wrong way. 
Thanks to Acclaim's proprietary voice-compression technology, you'll hear the 
names of all 750 big leaguers, plus plenty of color commentary and play descriptions.

All-Star Baseball's general manager options are terrific. You can trade, sign 
and release players. Diamond freaks will especially appreciate the opportunity 
to dip into the minor leagues to call up an AAA-quality player. The Create-a-Player 
option allows you to slap your name on a player's jersey and give him just about 
any appearance you desire. You're limited in the amount of talent you can give 
your creation, though.

If you get tired of current rosters, you can draft players and create your own 
fantasy league. You get a choice of season, single-game, playoffs, World Series 
and All-Star game modes and a Home Run Derby. Seasons can range from 13 to 162 
games, complete with spring training, playoffs and All-Star balloting. All-Star 
Baseball maintains accurate in-season stats. You also get each player's actual 
1997 and lifetime stats.

Play control, especially for batting, can be quite complex, but hey: baseball is a 
complex game. All in all, this is a highly realistic game that is sure to wow 
true-blue baseball fans.