Bio F.R.E.A.K.S., which is an acronym for "Biological Flying Robotic 
Enhanced Armored Killing Synthoids," is the latest 3D fighting game 
to grace the Nintendo 64. This violent and dark game was originally 
scheduled for release in the arcades, but Midway opted to make it 
exclusively for the home market. Too bad it was never released in 
the arcades, because it's got some highly original characters and 
some slightly different gameplay to differentiate itself from the pack.

The first thing you'll notice about Bio F.R.E.A.K.S. is the fantastic 
graphics. It's been a while since a game made me drop my jaw in 
awe. I was literally blown away when I saw real-time introductions 
of the game's original and awe-inspiring fighters for the first time. 
Before each match, there is a random real-time introduction for 
each character displayed, showing them walking into the arena, 
flaunting their weapons, or taunting their opponent. Incredible.
Fortunately, the in-game graphics are nearly as impressive.

Unlike a lot of other recent fighting games, the freaks in Bio F.R.E.A.K.S. 
are well-animated. In fact, that's probably an understatement. 
Considering the character design is arguably the best ever, it's even 
more impressive that the characters are animated smoothly with lots 
of detail such as facial expressions, limping, bodily extracts, and 
lost limbs. The arenas are well-done, too. You'll find bleak environments 
with detailed backgrounds and arenas that often contain lighting effects.
Furthermore, there aren't really any graphical problems like clipping.

There is a downside to the graphics, however. When the fighting 
starts to heat up with lots of action on the screen, you'll notice 
that the characters often quickly flash and lose their detail -- and then 
the characters look normal again. It seems as if the designers decided 
to remove the character's texture mapping, at times, in order to keep 
the action fast. It does look a little funny for the split-second it 
happens, and this does take place occasionally throughout each fight, but I
think the trade-off is worth it since there isn't any slowdown.

The sound in Bio F.R.E.A.K.S. is also good -- except that the music is in 
mono! I suppose the character design and graphics took up the majority 
of the 128-megabit ROM, so there probably wasn't much space leftover 
for the sound. The tunes sound much like the music in Rampage: World 
Tour (another Saffire-developed game). It's hard rockin' and fits the 
grunge-like theme of the game, but it would have been much better 
in stereo. You'll also find that some of the arenas have crowd sounds 
that do come out in stereo and sort of provide a sense of immersion. 
Finally, many of the characters have quick one-liners that are pretty 
cool. The rest of the sound effects are nice as well.

For how unbelievable the presentation is in Bio F.R.E.A.K.S., it all 
comes down to, of course, how well the game plays. Unfortunately, 
although Bio F.R.E.A.K.S. offers some gameplay that is at least partially 
original, there's just not enough strategy, technique, or replay value to 
sustain the interest of hard-core fighting fans. It is, however, a 
fast, fun, and furious fighting game for those who don't like fighting 
games that much.

The control in Bio F.R.E.A.K.S. consists of Left Punch, Right Punch, 
Left Kick, and Right Kick (the default has these as the C buttons) 
and also consists of a fire button for projectile attacks and a thrust 
button for going airborne (the default is A and B). Because it's a 3D 
fighting game, you can also dodge attacks and sidestep with the L and R 
shoulder buttons. You have your choice between the Control Pad and 
the Control Stick, too.

So how does the game play? Well, the two most important aspects 
of the gameplay in Bio F.R.E.A.K.S. are the fire button and the thrust 
button. Being able to shoot out projectiles at the press of a button 
kind of takes any strategy out of the gameplay. On the other hand, 
there is the thrust button. No fighting game before it has taken 
interaction to this level. By using your specially equipped rocket 
pack (every character has one), you can fly to and fight at different
parts in the levels, including upper and lower ledges, and can perform 
special aerial attacks. You can only use the thrust function for a 
limited time before it needs recharging, though. Furthermore, you 
also have to be careful so that you don't fly into any of the arena's 
traps, like acid pits, lava pools, crushing mechanical machines, etc. 
Additionally, you have a Shield Meter to contend with (it only works 
for a few seconds at a time) and a probability of lost limbs. Ever
wanted to fight with only one arm and blood squirting out of the 
other? Now you can.

Bio F.R.E.A.K.S. contains several modes of play. You can choose from 
Arcade, the standard one-player mode; Vs., the two-player mode 
with handicapping features and the ability to pick the battle arena; 
Survival, which has you fighting as far as you can without losing; 
Practice, which as one might expect is the (albeit pretty nice) 
practice mode; and Team Battle, which enables one to two players 
draft up to five fighters to see who has the last fighter standing. 
There's also an Options mode that lets you toggle the difficulty, 
controller configuration, gore factors, and more.

After the initial wow factor of the graphics, character design, and 
extreme violence wear off, Bio F.R.E.A.K.S. shows its true colors as 
an above average fighting game that's short on strategy, balance, 
and replay value, but long on fast, fun action. It ranks behind Fighters 
Destiny and Mortal Kombat 4 as the next best fighter on the system, 
but that just means there's another Tekken or Virtua Fighter-like 
game the N64 doesn't have.

Graphics: 4.7 out of 5 Sound: 3.7 out of 5 Control: 3.6 out of 5 Gameplay: 3.4 out of 5 Lastability: 2.9 out of 5 Overall: 3.5 out of 5