As the last remaining "Dream Team" game to come out, Body Harvest 
has followed a long, twisting path to its release. Originally slated 
to come out as a 3-D action/strategy game from Nintendo, the game 
morphed into an action/RPG and back and ended up as a mixture of 
action, adventure, strategy, sci-fi, horror, and RPG. Then in 1997, 
Nintendo decided not to publish the game. No reason was given, but 
there might be a few possibilities why it was dropped. Was Body
Harvest's theme of aliens harvesting on humans too much for 
Nintendo? Was the fact that it was delayed many times while 
keeping first-generation graphics, meaning it wouldn't look impressive,
a reason? Or was it that it just didn't "feel" like a Nintendo game? 
Whatever the reason, Gremlin picked up the rights and licensed 
the game to Midway for release in the U.S.

A good way to describe Body Harvest is that it's a game you'll either 
like or a game you'll absolutely love. Personally, my opinion falls 
under the former category. The story behind Body Harvest is that a 
mysterious comet was discovered in the late 19th century. As it 
turns out, this comet was an alien spacecraft, as it did not vanish 
back into the depths of space but maneuvered itself into a much 
smaller orbit around the Sun. Around 1916 there were reports of 
attacks on the islands of Greece. The pattern of the attack revealed 
a "shimmering blue wall" around the area that lasted for 24 hours. 
Then absolutely no semblance of human life was found in these areas
after the wall disappeared. Rescuers from the outside watched in 
horror as huge insect-like predators hunted and devoured every 
human in sight. Now the human race has 25 years to devise a plan 
of defense from the alien ship that was circling back toward Earth. 
So a team of scientists developed a special "Bio-Armor" unit and 
invented means of time travel. You will take control of the Bio-Armor 
and will be sent to key periods in the past to defeat the alien 
creatures and to save as many humans as possible.

The actual game spans across five huge areas with multiple levels 
in each. In each section, you must complete multiple objectives 
and then take out the "Alien Processor," which is what sends out 
waves of aliens. For example, a few objectives of the first level 
are to find a switch to lower a drawbridge, locate dynamite to blow 
up a huge boulder, defend a town from an alien attack, and use a 
fire truck to put out a fire. So you'll be following orders and directions 
as your crew helps you out. One of the major gameplay facets that 
makes Body Harvest so cool is that there are over 50 methods of 
era-specific transportation throughout the game. So right off the 
bat, you'll be taking control of various vehicles that make exploring 
more quick and more fun. Each vehicle has a limited amount of gas, 
though, so you'll constantly be changing rides.

Along the way, as you explore both on and off the beaten path, you'll 
come across waves of aliens. You can shoot them both in and out of 
the vehicle. A few vehicles have their own weapons, but most rely 
upon your weapon. Your initial pistol has unlimited ammo, but more
powerful weapons are limited. Inside the vehicle you have a targeting 
system that shows you when you're locked on. After you defeat a 
wave of aliens, another wave shouldn't appear in the same place. 
The many planned waves throughout each level do stay gone once 
defeated, but the Alien Processor can send out more waves until 
you destroy it.

So what's the control like? Body Harvest's control is sufficient 
but unexacting and stiff. It's disappointing that it's not more smooth 
considering how long it was in development. The analog Control 
Stick is used for moving, while the digital Control Pad is used to 
change weapons. When merely walking, the A button is used to interact 
with the environment (talk to people, light candles, etc.), the Z button 
fires your weapon, the L button answers incoming messages, the R
button brings you into "sniper mode," and the C buttons are for camera 
control. You can jump into any vehicle by getting near it and pressing 
the Bottom C button (pressing Bottom C again gets out). Then the 
A button is gas, the B button is reverse, the Z button is fire, and 
the R button still is for "sniper mode." The camera angles are pretty 
decent in Body Harvest, with the ability to rotate the view 360* and 
to switch between two zoom levels. In the overworld, there's a medium
view and a far away view. Inside structures, there's an angled-overhead 
view and a close-up, third-person view.

They say looks aren't everything, and that is certainly applicable to 
this game. Body Harvest very much has the look of a first-generation 
game with foggy backgrounds, many clipping problems, few special 
effects, simple polygons, and sometimes bland environments. On the 
other hand, the aliens are well-modeled and the simpler graphics 
leave more RAM available for some cool things. For instance, in each 
level of an area, the game remembers where you left the vehicles, what 
buildings have lights left on, where people are still roaming around, 
etc. -- that is, until you leave the level or quit the game.

The audio department of Body Harvest is mood-fitting, but it's not 
exactly a riveting movie score with horror-based sound effects. 
Thanks to the dynamic nature of MIDI, the music is calm but eerie 
before a battle, then picks up intensity as an invasion nears. The sound 
effects are what bring down the sound somewhat. There isn't any 
voice, even in the introduction, and the screams and yells of both 
humans and aliens could have been much better. The sound effects of 
the vehicles are decent, though.

Body Harvest is yet another delightful and highly original game from 
DMA Design. With a list of credits that includes Lemmings, Uniracers, 
Grand Theft Auto, and Space Station Silicon Valley, it's no surprise 
that Body Harvest doesn't look great but has fantastic gameplay. 
Whether you're looking for a long and challenging game, or you're 
just looking for a more adult-oriented title, Body Harvest fits the 
bill. It doesn't have the same addictive gameplay as Blast Corps, in my
opinion, but it can fill the much-needed adventure void in your N64 library.

Graphics: 3.6 out of 5 Sound: 3.9 out of 5 Control: 3.4 out of 5 Gameplay: 4.3 out of 5 Lastability: 3.4 out of 5 Overall: 3.9 out of 5