Raise your hand if you play Bomberman games for the one-player 
Adventure mode. Since there are so few of you, why does Hudson 
always seem to put more emphasis on the adventure portion than 
the Battle Mode? With that in mind, this review will mostly 
concentrate on the multi-player Battle Mode, though there will 
be a passing mention of the Adventure mode.

Bomberman 64 is the first version of the popular series for the 
Nintendo 64. The game has appeared on virtually every system, 
from the NES to the Super NES to the PC to the Saturn to other 
systems. This version, however, marks the first time the game 
is using three-dimensional, polygon graphics. In addition, Hudson 
also decided to put a heavy emphasis on the Adventure mode.

First, we'll discuss the control. The Control Stick is used for 
moving, but, unfortunately, the Control Pad cannot be used. The 
A button is used to set a bomb. It can also be used to kick a bomb, or
after you pick up a bomb, press it rapidly to pump up your bomb. 
Pumped-up bombs are twice as strong. The B button is used to pick 
up bombs or enemies, throw bombs or enemies, catch objects being 
thrown at you, or talking to people. The R button is used to stop 
bombs after you kick them. The Z button is used to detonate remote 
bombs (requires you to pick up the appropriate icon). Finally, the 
C buttons are used to control the camera angles in the Adventure mode.

In the Adventure mode, your task is to get Bomberman to the end of 
each level. There are five different worlds in the game (not 
including the hidden one), each with four stages. Along the way,
you must defeat enemies with bombs, collect items, and figure out 
various puzzles. You get three continues to begin with, but you can 
pick up 50 gems for an additional one. There are also five gold cards 
hidden in every stage. Finding them all will reward you with a secret.

I don't know if it's just me or what, but I just couldn't get into the 
Adventure mode at all. Changing the camera angle on your own the 
whole way through is completely annoying. I don't mind doing it some 
of the time, but you're required to do it all the time. But more 
importantly, I just didn't have any fun with it. I found the majority 
of the levels boring and uninteresting. About the only challenge is to 
figure out the puzzles. Unfortunately, the thing that would help this 
mode the most is not included: two-player simultaneous play. The 
original Super Bomberman for the Super NES had two-player 
simultaneous play in its Adventure mode, but all subsequent games 
do not have it. Why?

Now let's talk about the Battle Mode. As with any Bomberman game, 
this is the reason you buy it, this is the reason you play it. This time 
around Hudson decided to change it quite a bit.

Once you pick Battle Mode from the title screen, you're presented with 
three options: Single Battle, Team Battle and Options. Single Battle 
is the old mode you're used to. Team Battle introduces the concept 
of teams, with a little twist. And in the Options you can change how many
wins it takes to be crowned champion, how many minutes there are 
to battle before the match is over, if you want Sudden Death on or 
off, and if you want Ghosts on or off.

I'll talk about Team Battle first. In Team Battle, the object is to 
destroy all five gems of the other team. You do this by blowing them 
up. Of course, you can divide up the two teams however you want. Unlike 
Single Battle, though, if you die, you can rejoin as many times as you 
want. You can play this mode on any of the levels. And since this is 
team, you can have yourself protecting your own gems and have your 
teammate go after the other team's gems. While it sounds nice in
theory, the mode really isn't that fun. I'll probably never play it again.

The Single Battle is the classic "every man for himself" mode you're 
used to. Like before, if you don't have three other people to play 
with, then you can play with the computer. The computer difficulty 
level can be set anywhere from one ("weak") to three ("strong"). And, 
yes, the computer is actually pretty good on level three.

Since you're probably wondering, turning Sudden Death ON means 
that when there's one minute remaining, then something will happen 
to the stage that might kill you. For example, water might rise to 
the top, the side walls might start to close in on the center, or 
meteors might come crashing in from the sky. That last Sudden 
Death "rule" is really stupid and unfair, though. Also, turning Ghosts 
ON means that after a person dies in the Single Battle, then they 
can return as a "Ghost." A Ghost can do the same thing as a normal 
person, except it cannot use bombs. But that means you can throw 
or kick bombs that are already dropped (but not pump them up). You 
can also pick up other Bombermen and try to throw them out of the 
level to kill them. Ghosts disappear when the time remaining hits 
one minute. I personally think this is a great addition to the series.

For either the Single Battle or Team Battle modes, there are six 
initially available stages to choose from. But if you keep pressing 
start as fast as you can at the title screen (you'll hear a chime if 
it's done correctly), then that will open up four more stages for 
a total of 10 in all. Unfortunately, you have to do this little code 
every time you turn on the power.

There are three main differences to the Battle Mode: Ghosts, 
power-ups/blocks, and level design. I've already talked about 
the Ghosts, so let's talk about the other changes.

Next up is power-ups/blocks. I've lumped these two together because 
they go hand-in-hand. Unlike previous Bomberman games, the stages 
are now initially much more wide open than before. With the other 
games, you had to destroy blocks to get to your opponent. Now you 
can just run after them. And there used to be power-ups underneath 
those blocks. While there are still some blocks in Bomberman 64 that 
give power-ups, they are spread out across the stage and regenerate 
after they're blown up. Furthermore, the selection of power-ups is far 
fewer. For example, all Bombermen can now kick and punch without a 
special icon. That leaves the following icons: Fire (increases bomb 
power by one level; regular can go to level 3 and pumped-up can go 
to level 6), Bomb (gives you more bombs to use, up to eight), Power (makes
the bombs red and makes them twice as strong), Remote (bombs become 
remote bombs; can be detonated at any time with the Z button), and 
Heart (lets you take an extra hit). The Skull has also made a return, and 
it can now be thrown at an enemy. There's also an Evil icon that affects
everyone for a short period of time.

As far as level design goes, I already mentioned how the levels are 
much more wide open. But because of the 3D nature of the game, 
some of the levels are also multi-layered now. That means two 
things: 1) The bomb explosions are now 360*, and 2) You can throw 
stuff from above, from below, or at an angle.

When you mix all of this together, what's the result? Well, it's a 
little less like Bomberman and a little more like Konami's Poy Poy. 
Because you don't have to blow up blocks to get to your opponent, 
you'll just find yourself running around and throwing pumped-up bombs 
at someone. You'll probably try blowing up a few blocks, only because 
you want to increase your bomb's blast radius. And when you die, you'll 
probably go running after someone, trying to throw them out of the 
level. If you get hit by a bomb this time around, you will be stunned 
for a short time. You can get out of the dizziness quicker by rotating 
the Control Stick. However, whenever you're dizzy, you're vulnerable 
to be picked up and tossed out of the level. Oh yeah, along the way, someone
will probably pick up a Skull or Evil icon to make it even more hectic.

So how does it turn out? I personally like the change of pace. Part of me 
just wanted to see a 64-bit upgrade of the old mode, but I was also 
glad to see something different because I could always just pop in the 
old game. It's not quite as good overall, but it could potentially lead to
something great. If I were developing the sequel (and I'm obviously not), 
then there would be a few changes I would make.

First, I would bring back the population of blocks to blow up (with no 
regeneration) -- at least on some of the levels. It was more rewarding 
to have to work to get to your opponent. Second, I would bring back the 
wraparound of bombs. You know, throw a bomb off one side of the screen
and have it appear on the other as a surprise. Third, I would have the 
bombs blow up after a certain amount of time, whether it's being held 
or pumped-up or not. Fourth, I would make power-ups more important. 
I guess throwing would have to be included from the start since you
need to pick up a bomb to pump it up. But maybe some older ones (like 
roller skates) could be brought back or some new ones could be made. 
Fifth, I would get rid of the heart and the meteor death. They're both 
lame. Sixth, I would try to come up with some more interesting level designs.
You know, bring back different things like conveyor belts and tunnels.

On the other hand, I think there were some good additions. I do like 
the multi-layered levels so that you can drop surprises on your 
opponents. This would be more interesting with bombs that blew up 
after a certain amount of time (i.e., in mid-air), though. I also like 
the idea of ghosts because it lets everyone continue to have fun until 
there's one minute remaining. Picking up and throwing Bombermen 
out of the level is a good thing as is pumping-up the bombs to make them
stronger.

Graphically, Bomberman 64 looks pretty nice. The one-player Adventure 
mode is vibrant, sharp and alive. The multi-player mode looks pretty 
decent, too, with no problems associated with the graphics. When 
it comes to the aural aspects, the music is pretty good, too. There's 
a limited amount of voice, and there are quite a few tracks in the 
Adventure mode. But there's only one musical track for the Battle 
mode, which is kind of annoying, but I think it also gets the blood pumping.

Bomberman 64 is almost a must-have addition to any multi-player 
fan's library of games. It doesn't quite have the same edge that 
previous Bomberman games had, but it does give you something 
somewhat new and different to play. By the same token, it's not 
exactly up to par with GoldenEye and its multi-player mode, but it 
is one of the better party games for the system. However, like the 
previous games in the series, just don't expect much from the game's 
one-player Adventure mode.

Graphics: 4.0 out of 5 Sound: 3.7 out of 5 Control: 3.9 out of 5 Gameplay: 3.8 out of 5 Lastability: 4.3 out of 5 Overall: 3.9 out of 5