Bomberman Hero is worthwhile. It can be a blast to some Bomberman 
fans. Although I have never been a fan of the Bomberman series, Bomberman 
Hero inspired me to take a second look. The game represents a significant 
departure from past Bomberman efforts. While some of the latest changes 
will be anathema to longtime Bomberman aficionados, newcomers to the 
quirky little pyromaniac may like what they see.

This time around, Hudson's spunky bomb-chucking character has gone solo. 
In a radical shift from Bombermen past, Bomberman Hero omits the 
multi-player mode. ("Gasp! Horror! What were they thinking?!" shout the 
longtime Bomberman loyalists.) That's right; the series that launched what 
many call the best multiplayer games ever made has evolved into a pure 
3D platformer. 

While not a first-tier N64 platform epic like Rare's Banjo-Kazooie, 
Bomberman Hero mostly succeeds in its metamorphosis. 

To its credit, Bomberman Hero offers cool creative context that one might 
deem "Japaneesy." That's the technical term for Japanese Cheesy, and 
Bomberman Hero is blessed (or arguably cursed) with this polarizing quality. 

The artistic style, MIDI music, and characterization have obviously sprang 
from fertile Japanese imaginations. If you enjoyed the highly-Japaneesy 
Mystical Ninja, you'll enjoy this aspect of Bomberman Hero. On the other 
hand, if you found Ninja's Japaneesiness to be as attractive as day old 
sushi, you'll be similarly baffled by Bomberman Hero.

Gameplay is similar to past Bomberman titles, at least in that the lead 
character retains most of his bomb handling moves. Bomberman can produce, 
throw, and kick bombs to the budding militia member's delight. 

Apparently, Hudson sent Bomberman to some sort of Platform Game 
Survival Boot Camp, as he now sports a few crucial new moves. A key 
new addition to Bomberman's repertoire is the jump. At long last, 
Bomberman can jump in addition to his classic bomb-blasting. He can 
also hang on ledges, and pull himself up onto platforms. Anyone who's ever 
played a platform game knows that these skills are fundamental.

Indeed, Bomberman's talents come in very handy, as Bomberman gameplay 
is fairly standard N64 3D fare. Bomberman must maneuver through a 
variety of 3D environments, solving (and demolishing) puzzles along the way. 

Again, Bomberman lacks the polish of such N64 titles as Banjo-Kazooie 
and Super Mario 64; sometimes the 3D depth perception is lacking, and 
that makes certain tasks unnecessarily difficult to solve. But Bomberman 
Hero is head and shoulders above such lackluster titles as Gex: Enter 
the Gecko and Chameleon's Twist.

There's plenty of gameplay to be had here, since Bomberman Hero offers 5 
worlds of 12 levels each (as you math wizards may have discovered, that's 
a total of 60 levels). Thankfully, Hudson includes an EEPROM so gamers can 
save progress directly onto the cartridge. There's no fumbling with 
controller paks.

Bomberman Hero will not amaze you or your friends with 'wow factor." 
The game breaks no new ground, and features middle of the road N64 
programming. 

However, gamers in search of an offbeat adventure could do worse than 
Bomberman Hero. Despite its flaws, the game has heart; and that's more 
than we can say for most corporate titles these days. 

Overall 79 out of 100