Let me first say that I wanted this game to be great. The first 
Castlevania was one of the first games I played all the way 
through (in one sitting, mind you) and that remains one of my 
proudest video game accomplishments. I loved that game. It was 
simply a classic. In that context, I wanted the N64 game by the 
same title to be just as great. Although Castlevania doesn't quite 
live up to my expectations, it is still a good game. 

The story in Castlevania is, well, the mind-numbingly simple 
Castlevania story. Every hundred years Dracula returns to Transylvania 
to mess things up, and the local Belmont has to go kill him. At least 
this year's Castlevania gives you two characters to choose from, 
though. Oh, and the Belmont's last name is Schneider. How did that happen?

The team at Konami obviously did their homework before sitting 
down to develop Castlevania. When you want to develop a great N64 
title, which game do you emulate? Zelda 64, of course. Castlevania's 
gameplay mechanics (they way characters move and the environments 
in which they move) closely resemble those of Zelda 64. In fact, if 
you took Zelda 64 and made it darker you would roughly have the 
Castlevania universe. Unfortunately, Castlevania's actual gameplay 
can't make the same claim.

Castlevania's gameplay is almost identical to the original NES 
Castlevania, meaning that you walk five steps, kill a bunch of enemies, 
make some jumps, and then repeat. It worked back in 1987, so why 
change it? The problem is simply that few modern gamers have the 
type of patience it takes to play this sort of game, especially in its 
new 3D environment. 

Let me say this right now, Castlevania is one of the most frustrating 
games you will ever play. Just like its predecessor, this game will 
cause fits of controller throwing rage. Missing the same jump three 
or four times in a row in the first Castlevania was enough to drive 
one insane! Add some less than optimal camera angles in this year's 
incarnation, and you've got a downright asylum filler. Here's a little 
compensation for you young tykes, though; the original game did not 
have a save feature! At least in the 1999 Castlevania you can save 
your progress - assuming of course that you have a free controller 
pak (or DexDrive), that is. When will developers start using EEPROM?

Controls in Castlevania are slightly looser than those of Zelda, but 
they are still more than adequate. After playing the N64's last 
horror(ible) title, Nightmare Creatures, the controls in Castlevania 
seem to be downright perfect. It won't take long for gamers to get 
comfortable with the control scheme, and move their characters 
deftly around Castlevania's spooky environments. 

Castlevania has some of the most atmospheric environments ever 
to grace the N64. Right from the start, the game immerses players 
in unearthly surroundings. From the dead villagers that litter the 
ground, to the infamous Clock Tower, to Castlevania itself, this 
game provides some of the spookiest places to explore that N64 gamers 
have ever seen. That is, assuming the game's camera will let you see them.

Castlevania's camera system, although generally not a problem, 
goes dumb at the most inopportune times. Whenever players are 
forced to go platform hopping, the camera resorts to a fixed view. 
What was Konami thinking? I guess they wanted us to relive the 
controller-throwing moments of the first Castlevania, but (for 
Konami's information) controllers were a lot cheaper back in 1987!

Players will often find the faulty camera angles more deadly than 
the marauding skeletons. To Konami's credit, however, the camera 
in areas other than the platforms is very well done, and even 
includes a camera straightening button ala the "Z" button in Zelda. 
Hopefully Konami will straighten out (quite literally) the platform 
camera before Castlevania's next venture onto the N64.

Castlevania's music sets the mood perfectly for this dark adventure, 
although a few classic tracks would have been nice. Nevertheless, 
Castlevania's audio is very well done, and fits into the Castlevania 
universe perfectly. The game also uses quite a bit of speech, although 
most players will skip this speech after the first time they listen to 
it. The violin track that accompanies the game's title screen is a nice touch.

Castlevania's graphics are sort of a mixed bag. While the game's 
animation is smooth, and there is generally a constant framerate, 
the textures are sort of muddy. I'm not sure about the technicalities 
of texture wrapping on the N64, but it seems Konami isn't quite sure 
either. Generally, though, the graphics are acceptable, and at times 
they are downright stunning. 

Castlevania is a great throwback to a bygone era, an age when games 
weren't meant to be easy, and beating a game was a proud accomplishment. 
While Castlevania doesn't take as long to complete as its predecessor 
(probably because the original didn't have a save feature) it is still 
quite difficult. The addition of a second character, with a separate story 
line, adds even more difficulty. Castlevania isn't perfect, but it is a good 
game. Just make sure you have a straightjacket handy.

Overall 8.75 out of 10