Duke Nukem 64 holds the distinction of being the third 3D 
action/shooter ported from the computer. Unlike the previous 
two offerings (Doom 64 and Hexen), Duke Nukem 64 is a 
worthwhile purchase for most fans of the series, thanks in part 
to its new level sequence, cooperative mode, and Dukematch 
option that comes complete with computer opponents.

Duke Nukem 64 is a port of the computer version, but it's not 
exactly like Duke Nukem 3D. For example, all nudity in the 
Nintendo 64 game has been removed. There are still the occasional
dancing girls, though they are clothed, and you still save babes 
on every level. In fact, all sexual references have been removed. 
The movie theater in the first level now plays a sci-fi movie and
the adult book store in the second level is now a gun shop. So, 
according to Nintendo, it's OK to promote lots of violence, but 
it's not OK to promote sexual themes. In addition, the level
sequence gets increasingly unfamiliar to fans after the first 
four or five. It seems that Eurocom has added levels from some 
of the add-on packs to the mix. That means you'll fight on earth, 
then go to the alien ship, and finally come back to earth.

Disappointingly, the control scheme in Duke Nukem 64 can't be 
catered to your liking. You do have the option between "Control 
Stick Look" (like Turok) and "Control Stick Move" (like Doom 64
or Hexen), in addition to a few variations, but you can't assign 
the individual buttons. I know that my friend uses the "Control 
Stick Move" option and would have liked to use the A button to fire
instead of Z. Also, the "Control Stick Look" function isn't quite 
as smooth as it is in Turok or GoldenEye.

Thankfully, Duke Nukem 64 features a cooperative mode for 
two players. In my humble opinion, all 3D action/shooters 
should include this option. However, it's not quite as slick as 
it is in Hexen. For example, while the viewing distance is not 
limited like in Hexen, there are two quirks that don't make it 
as good. First, when you save in Duke Nukem 64, it starts you 
at the beginning of the level. It would have been really helpful, 
especially in this game, to save anywhere you want in a level. 
Of course, that would have taken a lot more pages on the 
Controller Pak. Second, both players cannot pick up the same 
items, even if they're important. It would have been nice if both
players could pick up the keycards or the latest weapon -- not 
the ammo but the weapon.

The Dukematch option in Duke Nukem 64 is great. As you would 
expect, you can play with up to four players. But if there's only 
three, two or even one person playing, then you can put in special
computer-controlled "Dukebots" if you want. Furthermore, the 
Dukematch can be played on any of the levels from the single-player 
game or on the specially designed multi-player levels. When it's all 
said and done, Duke Nukem 64's Dukematch is almost as good as 
the one in GoldenEye 007.

The graphics in the Nintendo 64 version are better than the 
computer version running in a lower resolution. Everything is 
filtered and anti-aliased. The levels are all designed out of polygons,
while the enemies are made of sprites. In general, everything 
looks nice and runs smoothly, but it's not up to the standards 
set by Turok and GoldenEye. That's OK, though, because that means
we got the cool cooperative mode.

When it comes to sound, Duke Nukem 64 is missing something: 
background music. There is a pretty cool MIDI song at the title 
screen, but that's the only place in the game where you'll find
music. The background music had to be ditched because of the 
limited cartridge format and because it would slow down the 
game. Instead, Eurocom opted to include all kinds of sound
effects and voice. And somewhat surprisingly, the trade-off 
was worth it. Whenever you pick up weapons or annihilate 
enemies, Duke says some great comments such as "Hail to the 
king, baby." or "What are you waiting for...Christmas?" or the 
infamous "Come get some." Additionally, the sound effects of 
the weapons are great.

Considering how great of a port it is, Duke Nukem 64 has 
only one major flaw in my eyes: it's too hard. My friend and I 
aren't the greatest at 3D action/shooters, so we played on 
the easiest level of difficulty and still got our butts kicked. 
As soon as someone dies, you might as well reload the game, 
because you won't have a chance without weapons. And, of 
course, it's not very fun to keep on having to play through 
the same level again and again. This is why I think being able 
to save anywhere would have been extremely useful.

Nevertheless, Duke Nukem 64 ends up being a great game, with 
tons of levels, lots of challenge, cooperative play, and a cool 
Dukematch mode. It's the second best 3D action/shooter on the
Nintendo 64 in my book, right behind GoldenEye 007. Even if 
you're a huge fan of the PC version, you'll still want to look 
into this one. Whether you're playing by yourself, with a friend, 
or against others in a Dukematch, Duke Nukem 64 is a great 
way to pass time.

Graphics: 3.8 out of 5 Sound: 3.9 out of 5 Control: 3.6 out of 5 Gameplay: 4.1 out of 5 Lastability: 4.1 out of 5 Overall: 4.0 out of 5