With the excellent selection of great racing games in the N64 library, it's 
hard to get terribly excited about F1 Pole Position 64. But unlike much of 
the racing competition, this title strives for a realistic simulation of 
formula racing. While devout fans of formula racing may enjoy this title, 
gamers simply looking a good time are advised to look elsewhere. 

This game provides most of the bells and whistles that one expects from 
a formula racing title. Gamers may assume the role of any number of 
famed international drivers (although the driver one selects has no 
discernable influence on gameplay). The formula cars themselves are 
highly customizable. Before the race, players can adjust things like 
tires, fuel, brakes, and so forth. Those who enjoy scrutinizing the 
details of such machines will appreciate this feature; others (like me) 
will simply breeze past this stage as quickly as possible and go 
straight to the action. 

Alas, the action in F1 Pole Position 64 leaves something to be desired. 
Of course, the game uses the N64 analog joystick, and is your basic 
exercise in acceleration, steering, and braking. But the gameplay simply 
does not feel as intense or fluid as a number of competing N64 racing games. 
In fact, I found that races became tiresome rather quickly, seeming to 
drag on too long. I prefer Miyamoto-style racing games that provide a 
quick, intense (and addicitive) burst of action. At times this game feels 
more like an endurance test. While that's fine for those who enjoy 
authentic Formula racing, the rest of us will probably prefer karts. =) 

The graphics of this game are good, but not superlative. The cars 
are nicely detailed. The developers added some interesting animation 
when exiting the pit stops. Quite often, a cloud of sparks will fly from 
the rear of the car in a rather unrealistic fashion. Weather effects, 
such as rain and clouds, are nicely implemented. On a negative note, 
there is substantial graphic pop-in throughout the game. While the 
pop-in does not adversely affect game play, it is nevertheless annoying 
to see a large building or audience grandstand suddenly materialize in 
front of your eyes. 

The music of this game is unfortunately offensive. The sound effects 
are average, and certainly not particularly memorable. One cool audio 
touch that I initially enjoyed is the voice of your pit crew chief. When 
leaving the pits, the chief will give you bit of advice concerning the 
weather, or other such pertinent fact. At times, the crew chief will make 
comments about the driving performance. He's not exactly Confucious, 
but the pit chief provides a fun (if limited) feature. However, there simply 
are not enough voice clips in the game to sustin long-term interest. 

It's worth mentioning that I have also played the Japanese import version 
of this game, which is called Human Grand Prix. A better name for that 
game might be "Inhuman Grand Prix." It is plagued by massive pop-in and 
gameplay problems, many of which (believe it or not) were corrected in 
F1 Pole Position 64. Kudos to UbiSoft for putting in some commendable 
extra work on this title. That extra effort may not have made it a classic, 
but it certainly saved the game from the garbage heap.

F1 Pole Position 64 is not a bad game, but it seems to lack any standout 
gameplay quality. Considering the variety of racing games available for 
the N64, this title certainly should not be high on anyone's list. Fans of 
formula racing will probably want this title, but those are simply 
looking for a fun racing game would be well revised to check out such 
killer games as Mario Kart 64, Diddy Kong Racing, San Francisco Rush, 
Top Gear Rally, Wave Race 64, Automobili Lamborghini, and so on.

Remember this, RENT BEFORE YOU BUY!

Overall 6.75 out of 10