Much like Rare's other recent effort, Blast Corps, GoldenEye is a 
pleasant surprise that is well worth the wait. Being the best 
movie-to-game translation ever, GoldenEye lets you assume the
role of James Bond. Unlike other first-person shooters, though, 
this is not a "kill everything in sight" kind of game.

What separates GoldenEye from the other games in its genre are 
the spying elements and the different mission objectives. 
Depending on which difficulty level is chosen, a number of
objectives must be completed before moving on. For example, 
let's look at the objectives of the first level. On the Agent 
(easy) level, the only objective is to "Bungee jump from platform." 
On the Secret Agent (medium) level, you must do that and 
"Neutralize all alarms." On the 00 Agent (hard) level, you have 
to complete both of those tasks and "Install covert modem" 
and "Intercept data backup." Furthermore, spying elements 
actually come into play. Failing to take out security cameras 
will sound off an alarm if spotted, or using a high-powered 
noise maker, such as a rifle, will have numerous guards 
coming after you.

These little touches only help to bolster the game's play mechanics, 
longevity and fun factor. However, in my opinion, there are some 
discrepancies in the game. For instance, I believe the first half 
of GoldenEye is incredible. But as soon as I hit Statue Park, the 
game started to go downhill from there -- somewhat. Though it 
is obviously following the movie, I started to get frustrated at 
some of the level designs, particularly those which are dark. I 
also wish the sniper rifle would be used more after the first 
several levels. This doesn't bring down the game that much,
though; in fact, some may even appreciate the added challenge 
and variety.

Control in GoldenEye is rewarding and precise -- that is, 
once you get used to it. There are several different control 
schemes, everything from a Turok-like scheme to a Mario 64-like 
scheme to a scheme with two controllers. With the control, 
you have the ability to shoot, switch between weapons, zoom 
in on a target, open doors, etc. Unfortunately, there is no jumping 
in the game. Although it wouldn't really be necessary in the 
regular mission mode, it would have made the multi-player 
mode better if you could jump down and surprise someone or 
take a shortcut from higher ground. The game features Rumble 
Pak support, too, but it's not as impressive as, say, MRC or Star Fox 64.

And just how good is the multi-player mode, after all? Well, 
it's obviously not on the same level as a networked computer 
game because of the smaller screens and the ability to see each 
other, but it's still the best four-player game on the N64. Rather 
than being an afterthought, it's easy to tell that some planning 
was actually put into the mode. For instance, the multi-player 
boards were specially designed for deathmatch action. In addition, 
there are tons of options to tweak to keep the mayhem fresh.

Aesthetically, GoldenEye looks fantastic. First of all, fog in 
the game is virtually non-existent. Second of all, the character 
animation is fabulous; characters will clutch where they've been
shot and will die in numerous ways. Third of all, there are 
texture-mapped faces on the characters that give the game 
even more personality. On the other hand, the game does slow 
down at times, though this is not a big problem, and there 
are some clipping problems in which a character's gun will 
appear through a door. Despite these shortcomings, GoldenEye 
is arguably the best-looking game on the system.

The use of sound also helps to escalate the GoldenEye 
experience. Even though the background music is all based 
on the Bond theme, it's nowhere near as repetitive as one might 
think. The sound effects fit the game very well, too. Hey, you 
might even get nervous from hearing doors opening and closing 
in the distance. About the only thing GoldenEye is missing in this
department is voice.

Despite its quite untimely release, GoldenEye is, without a 
doubt, one of the best games ever made. There's something 
for everyone here. With the numerous objectives and difficulty 
levels, the one-player mode has enough replay value to keep 
even seasoned veterans happy for some time. And the four-player 
deathmatch will certainly keep you and your friends glued to the TV.
While the game has a few minor faults, they can be easily 
overlooked. In fact, the most disappointing thing about GoldenEye 
is the lack of copious amounts of blood. But hey, Nintendo
wanted to make sure the game got a "Teen" rating. And when a 
game is this good, I can certainly live without it.

Graphics: 4.8 out of 5 Sound: 4.5 out of 5 Control: 4.2 out of 5 Gameplay: 4.7 out of 5 Lastability: 4.8 out of 5 Overall: 4.7 out of 5