Graphics
I was really impressed by the graphics when I was finally
able to play the game. From all I had read, I was expecting
something really poorly done. The game is most similar to
Breath of Fire 3 and Grandia. Not 2D like FF4, but also not
realistic with odd camera angles like FF7. Dungeons and
towns are large and most have a lot of detail. The dungeons
have enough differences between them that it doesn't feel
like you're doing the same thing again and again for 40
hours. Also, It might sound strange here, but one of my
favorite things about the game's graphics is having the
ability to fully rotate the camera. For most of the puzzles,
it is neccesary to move the camera in some way. I didn't
find it to be an annoyance, though. Some people might. 

If you've played the first Wild Arms, you can expect a big
improvement with the battle graphics. The characters are
still somewhat deformed looking, definitely far better than
in the original. The graphics don't surpass those of FF7,
though the battle graphics are decent, and the camera
movement is pretty good. I honestly think people complain
too much at times. Despite what reviews you may see at the
big sites, I'd like to state that these battles do not beat
much resemblance to those in the original. Spell effects are
much better, as well as overall character movement and
designs of the enemies and bosses. 

Gameplay
In many ways, the game is a lot like SNES RPG's from the
past. In the dungeons and other areas, there are usually
many puzzles. While the puzzles are not difficult, they can
still be interesting and fun to solve. This is partly
because of the wide variety of tools available in the game. 
There are 6 playable characters, and each can get up to 3
unique tools. Examples of tools would be the Hookshot, Fire
Rod, Skates, etc. In some of the dungeons, puzzles are found
in basically every other room. The camera angles usually
must be changed around a little so that you can see the
whole picture. Many times, you might think to yourself that
a lot of the puzzles are just too easy. But sometimes you
see some clever ones that make in interesting, again. 
Personally, I'd rather have lots of fairly easy puzzles than
a long, boring dungeon with no puzzles at all. There are
random battles, but if you are stronger than the enemies
around you, you are given a chance to completely avoid the
battle. This makes it no problem at all to complete areas
that would normally be frustrating. One final thing to
mention is that some may be annoyed by the fact that there
is no Analog or Dual Shock support. 
 
The battle system itself does have some similarities with
the original. The game relies heavily on FP (Force Points). 
Every time a character gets hit, or hits an enemy, his or
her FP increases. The FP are probably the most important
part of the battle system. Two of the game's characters can
use ARMS. Powerful weapons that can be upgraded to an
extent. These require a certain amount of FP to use, and you
can only take so much Ammo, as well. One of the characters
gains the ability to tap into a power inside him, and
transform into something resembling a Dark Knight. While
getting enough FP (99) to do the transformation takes
several rounds, it's usually worth it. On one particularly
weak boss, the character was able to do about 16,500 damage
in one hit. Generally though, damage is increased by about 4
times normal. So, you have to weigh out whether it's best to
conserve your FP for the transformation, and risk getting
beaten before it takes place. Or, you can beat the enemy
using a different method. It adds more strategy to the
battles, though. One final thing to mention about the battle
system is that there are usually several sections to a Boss. 
You might see one with the main body, a left arm,. and a
right arm. You can not bother with the arms, but you get
less experience and gold. But fighting them does make the
battle longer and harder. It's all up to the player. The one
problem here, if you want to call it that, is that the
difficulty of the game isn't really too high. It's not as
easy as, say, FF7, but you won't really find yourself losing
all that often. 

Story
I can almost guarantee that what you find yourself doing on
the second disc is not at all like what you would have
predicted when you started the game. If I were rating the
story overall, I'd say that it's a little bit better during
the first half than the second. But I enjoyed most of it. 
One important thing to remember is that you can expect
anything very innovative. Mostly everything here has been
seen before in other games. I should mention for fans of the
original, that the stories are not connected. Much like
different games in the Final Fantasy series, some of the
themes and names are the same, but the characters and places
are all different and no real connections with the original are made. 

Music and Sound
If you want to compare the music with the original, you'll
probably find that the music in the sequel is not as good. I
did like much of it, though. One of the main problems, I
think, is that a lot of the songs are repeated too many
times. I believe there is one theme done in three or four of
the towns. A lot of the dungeon areas have the same music,
too. To sum it up, I'd say that the game is a mix of very
good music and average music. There really isn't much at all
that I could consider bad. As far as sound effects, there
really isn't much to mention. There isn't any voice acting
in this game, and any other effects, such as spell effects,
are done average enough that they aren't really noticed much. 

Conclusion
First of all, I do suggest that those who played and enjoyed
the original, try this game out. Those people are the ones
who would probably get the most enjoyment out of them. I
found this game to be one of the most enjoyable I've played
in a while. It has some flaws, but it's still an excellent
game, in my opinion. So, I do recommend the game to RPG
players who don't mind that the graphics aren't too 'realistic'. 

Overall: 9 out of 10